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@gandamu_ml 90 年代风 demoscene
@gandamu_ml·Sep 26, 2026·Claude Opus 5.5
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
How it was made
作者说这是首次同类请求、单条人类提示词,自己提供了 Purple Motion 为 Second Reality 创作的既有音乐,由 Opus 写 C/C++/OpenGL 演示;没有公布提示全文、工程或音乐使用许可。
Note from Awesome Claude 5.5 Videos, CC BY 4.0
Listed in yihui-dev/awesome-opus5-5-videos, athemeroy/awesome-claude-5-5-videos. The film and prompt belong to @gandamu_ml. Request a change









